It seems like the NPC pause for interaction is very inconsistent and also seems to affect their movement. I've encountered the issue in my own project and while playing the demo I see that it's there too. Any fixes coming anytime soon?
Hey! Thank you for bringing this to my attention. Is this when interactions last for a particular amount of time? (Just trying to narrow down when exactly it's happening for users)
I will look into this and release a patch soon that will address this and some other minor requests from people on the Discord :)
I have a question. If you leave the map and then enter the map again will the npc's save their current location depending on the time of the day? And let's say I follow an NPC who walks inside a building, can I then see that NPC walking from the entrance to his bed for example?
Hey! When you exit and re-enter the map to signify the passing of time NPCs will be found randomly at one of their routine locations rather than starting their routine from home during the day.
NPCs inside their home can do whatever you set their custom move route to be. You can make NPCs appear inside home's by creating an event with them and setting the requirement for that NPCs "home switch" to be set to TRUE
This reminds me of the NWN module "Almraiven" (one of my favourites) and I was in fact really thinking of how to make something similar in RPG maker, well, here we are.
If it writes the current hour of the day to an in-game variable you can specify e.g. Variable #5 then yes. This works by reading the current time from a variable so any plugin that uses variables is in theory compatible :)
← Return to tool
Comments
Log in with itch.io to leave a comment.
It seems like the NPC pause for interaction is very inconsistent and also seems to affect their movement. I've encountered the issue in my own project and while playing the demo I see that it's there too. Any fixes coming anytime soon?
Hey! Thank you for bringing this to my attention. Is this when interactions last for a particular amount of time? (Just trying to narrow down when exactly it's happening for users)
I will look into this and release a patch soon that will address this and some other minor requests from people on the Discord :)
That's great to hear! I'll message you a video on discord. It always happens after the first interaction. Not sure how long this lasts exactly.
I have a question. If you leave the map and then enter the map again will the npc's save their current location depending on the time of the day? And let's say I follow an NPC who walks inside a building, can I then see that NPC walking from the entrance to his bed for example?
Hey! When you exit and re-enter the map to signify the passing of time NPCs will be found randomly at one of their routine locations rather than starting their routine from home during the day.
NPCs inside their home can do whatever you set their custom move route to be. You can make NPCs appear inside home's by creating an event with them and setting the requirement for that NPCs "home switch" to be set to TRUE
Great plugin! Godsend!
Thank you!
This reminds me of the NWN module "Almraiven" (one of my favourites) and I was in fact really thinking of how to make something similar in RPG maker, well, here we are.
Hopefully it can help make some ideas come to life for you :)
depends- you said this can work with most time plugin? Including Visustella?
Yes it works with Visustella time and date. I'm actually using it with that on my main project :)
The included time plugin is just there for anyone that doesn't already use one
Well, you're a genius
How about the community lighting mz time system?
If it writes the current hour of the day to an in-game variable you can specify e.g. Variable #5 then yes.
This works by reading the current time from a variable so any plugin that uses variables is in theory compatible :)